AI Insights · Timothy · April 2022
Top 5 Trivia Games on iOS in Central America - Q1 2022
In Q1 2022, the top trivia games on iOS in Central America showcased varied performance in downloads, revenue, and active user trends. Here’s a detailed breakdown of the top 5 trivia apps.
In the first quarter of 2022, the trivia games category on iOS in Central America saw notable activity. Here's a detailed look at the performance of the top 5 trivia games based on weekly downloads, revenue, and active users.
Akinator from Elokence experienced fluctuations in its weekly downloads, peaking at approximately 23.2K in the final week of January. The app's weekly revenue showed a significant increase mid-quarter, reaching around $286 in the week of February 7. Weekly active users saw an initial surge, peaking at about 72.4K in late January, before stabilizing around 30.6K by the end of March.
Trivia Crack by Etermax maintained a steady download rate, with a peak of approximately 10.4K downloads in the first week of January. Revenue trends were relatively stable, averaging around $400 per week. Active users remained consistent throughout the quarter, with a high of 71.5K in early January and ending at around 64.5K by late March.
Kahoot! Play & Create Quizzes from Kahoot ASA saw a significant increase in weekly downloads early in the quarter, peaking at 7.3K in the week of February 21. The app's weekly revenue also saw notable highs, reaching approximately $1.7K in the last week of March. Weekly active users showed an upward trend initially, peaking at 43.9K in late February before settling at around 36.7K by the end of the quarter.
Trivia Crack 2 by Etermax had consistent weekly downloads, with a notable peak of approximately 5.7K in the first week of March. Weekly revenue saw fluctuations, with a significant increase to around $556 in the last week of March. Active user numbers remained relatively stable, averaging around 11.4K throughout the quarter.
Adventure Trivia Crack, also by Etermax, showed steady weekly downloads, peaking at 4.4K in early January. Revenue trends were modest, with a slight peak of approximately $169 in mid-January. Active users saw some fluctuations, peaking at around 8.3K in early January and stabilizing at approximately 6.1K by the end of March.
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